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Review
Introduction Chapter 1: History of AI and Game AI, Game AI concepts. Chapter 2: Creating and Controlling Behaviors. Chapter 3: Path Finding and Path Following Chapter 4: Using a Hierarchy to Create Complex Behaviors Chapter 5: Controlling AI using Scripting Chapter 6: Rule Based Systems Chapter 7: Exposing the Intelligence to the Player Chapter 8: Advanced Path Finding Techniques Chapter 9: Putting the Pieces Together: Designing AI System, and Careers in Game AI.
About the Author
Jeannie Novak is lead author and series editor of Thomson's Game Development Essentials series. Through Indiespace, an interactive entertainment company she founded in 1994, Jeannie consults with creative professionals in the music, film, and television industries to help them migrate to the game industry. Novak is a game instructor and course development expert at the Art Institute Online, UCLA Extension, Art Center College of Design, Academy of Entertainment and Technology at Santa Monica College, DeVry University, and Westwood College. John B. Ahlquist, Jr. is the founder of Ahlquist Software and was the Lead Engineer of Lord of the Rings: Battle for Middle Earth, and Command & Conquer: Generals.
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